The first major update is on its way!


The first major update, version 1.2.0 is now in development!


Since development is just starting, it will take some time until it's out, but here's some things I want to add!

(If some of them won't be in 1.2, they'll be added in 1.3)

-More levels

-More mechanics (e.g. Teleporter)

-More types of enemies

-Saving

-Different modes (e.g. Endless mode)


What could some of these look like?

The two examples I mentioned, the teleporter and endless mode, could work like this:

The teleporter would function as a platform somewhere in the level that teleports you to another teleporter as soon as you touch it. With something like that we could have levels that are split into multiple segments, only playable when you activate a teleporter!

The endless mode would feature levels completely randomized! It won't be a mode were you can go infinite but it would randomly generate levels you can go through so you don't know what comes next, instead of having the pre-made levels!


All new mechanics will be implemented in new AND old levels!


With more levels, I want to implement, as it says in the list, the ability to save! I am not 100% sure what kind of saving but some saving system will be implemented!


I hope you're looking forward to version 1.2.0!

Get I am a box!

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